Latest news:
Worked for digital compositing for Michael Douglas movie "The Reach", at WhyWorryProductions .
Worked for VFX of "In The Trap" movie, with rendering and compositing rule.
Page of the trailer film:
InTheTrap
Read and watch more at gallery section clicking HERE
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(realtime gallery under costruction)
|All works and projects about 3d & Compositing|
This is a personal project, started from a Valerio Volpi model,rendered by me in Maya with Vray and composited in Nuke.
I made any VFX for the movie trailer "In The Trap".
In this movie I worked like render artist and compositor for some scene of the trailer,
like in the scene of the inverted cross in the wood and relighted the monstrous female subject on compositing.
Site of the trailer's movie with others contents about the realization: INTHETRAP
Teaser one:
Teaser two:
Visualization of an internal for architecture project
This image was made for the launch of my new website.Made on Maya with Vray and edited on Photoshop.
Tentacle mesh and all textures made with Mudbox
|All works and projects about 2d & Concept Art|
Treant concept for a mine personal project
Concept for a Dark Elves fortress for a videogame, made for StoneAge Studio.
This concept start from a drawning by Francesco Sung
Concept for StoneAge Studio for a futuristic car.All risghts is copyrighted by StoneAge Studio.
|Realtime App & Examples|
|Section Under Costruction|
Welcome to my site,
my name is Diego Fileri and I'm a Freelance artist in Movie and Videgames, I live in Rome, I'm a 3d computer graphics expert in realization of pictures and videos, I'm able to make Artwork and Concept Art, with a preference for Enviroments concepts. I always work with an artistic and inventively approach that I apply at every art type.
My mainly formation is on 3d computer graphics and it's focused on rendering, lighting and texturing, completed with a fine knowledge of Compositing and at last I have a passion/formation during all my life: create throught a pencil, real or digital. I love to give life and shapes to Enviroments and Characters in Videogames and Movies.
Main Knowledge of 3d software: Maya , Mudbox.
Main Knowledge of render engine: Vray, MentalRay, Octane,Keyshot.
Main Knowledge of Compositing software: Nuke (video), Photoshop (textures, concepts and final image editing).
Main Knowledge of Realtime software; Unity 3d.
Working Experience:
2007-2011: I worked at DIGILIE STUDIO for commercial videos and autostereoscopic videos, teached lighting, texturing and rendering at DIGILIE SCHOOL.
2012: I made some autostereoscopic stamps for MYLUXURY 3D.
2013: I worked for any special effects for the teaser of the movie IN THE TRAP at Grade Studio.
2014: I worked at WHYWORRY PRODUCTION at compositing of the movie The Reach with Michael Douglas.
2012-2014: I worked for StoneAge Studio in realization of concepts and models for videogames.
Do you want make real your idea? CONTACT ME and we'll build it togheter!
You can use the form below to send me an e-mail, or you can contact me at this mail:
3dego@3dego.com
diego.fileri@gmail.com